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Keeperrl graphics
Keeperrl graphics









keeperrl graphics

If you have any suspicion that a KeeperRL asset may be "stolen", please get in touch, but also keep in mind that some older sprites come from the 16-Bit Fantasy sprite pack by and you may see them in other games. From now on I will make sure to have a 100% certainty about the origins of new assets. I am terribly sorry for this blunder and inconvenience to all players. In the next few days we will figure out exactly which assets are non-original and add replacements for them, and everything should be back to normal. Other factions should be playable outside of an occasional missing sprite here and there. If you have a Necromancer game in progress I suggest waiting a few days until we sort it out. Saved Necromancer games will still load, but a majority of sprites won't be displayed. Unfortunately this includes the whole Necromancer faction, which is now unavailable in the game starting menu

keeperrl graphics

This is very bad news and all assets made by that person have just been taken down from the game. I wasn't aware of this, as these were made by someone hired for sprite creation recently. It has come to light that some graphical assets in KeeperRL infringe 3rd party copyrights. Some KeeperRL assets temporarily removed due to copyright infringement (updated) Limited population increasing furniture can not be built over the limit.Fixed forge material tabs for automatons.Unsecured prison tiles don’t increase prisoner quota.Amulet of life saving is preferred to using the phylactery when killed by Death.Archwood bow crafting requires archery.Master artisan’s bodyguards are fighters instead of civilians.Enemies that are stunned or unable to move are not considered for danger warning or preventing the player from travelling.It’s now impossible to set an activity that’s disabled.Disabling an activity will stop minion from doing it right now.Fixed a retirement crash caused by a captured minion being tied to a phylactery.Made possible to add new farm creatures.Added a tooltip to the combat experience UI element.Item choice menu has an owner counter to improve clarity.Enlarging the minimap doesn’t block the rest of the UI.New moddable help system with images and links.New menu for restricting equipment types for chosen minion groups.Leather equipment crafting no longer costs wood.Greenskins faction gets coffins to be able to recruit vampires.Gallows and beast cages moved to prison menu.Added worship tech requirement to white knight priests.Added special enemies to some mountain tops.Merge multi-weapon and extra arms balsams.Removed all beasts immigrants, must be captured in the wild now.Added an infinite carry capacity balsam to necromancer’s lab.

keeperrl graphics

Added hay piles for non-humanoids to eat at.Added ridable horses and warhorses to the white knight faction.Some immigrants receive special attribute boosts related to riding steeds.Some villains and bosses receive their own special steeds.Animal pens now require an animal fence to be active.Creatures won’t auto-equip infernite weapons without having fire resistance, player is warned when trying to equip.Added a ‘resistant to capture’ trait to some bosses.All non-humanoids made from flesh can now be captured.Automaton assembling now uses the same, simpler crafting logic as the morgue.Simplified roof support mechanic that only requires ‘building interior’ to be designated.Home base level has been made smaller in order to have the same size as all Z-levels.All Z-levels are aligned and stairs always lead straight up or down.New steeds mechanic, minions are automatically assigned steeds and mount them.











Keeperrl graphics